RATNA PUSPITA DEWI; PERI PUARAG. The Application of Gamification in Entrepreneurship Learning to Enhance Motivation and Business Creativity for Students. Momentum Matrix: International Journal of Communication, Tourism, and Social Economic Trends, [S. l.], v. 3, n. 1, p. 01–09, 2026. DOI: 10.62951/momat.v3i1.577. Disponível em: https://international.appisi.or.id/index.php/momat/article/view/577. Acesso em: 7 mar. 2026.